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This is a pretty neat puzzle game! I like a lot of what it could be. Unfortunately, two things hold it back.

First, the game isn't good at teaching the player. Putting controls on the game description is sufficient for browser-based games, but it's not helpful for games you need to download. There are also some puzzle-crucial details which aren't clear. I could never quite figure out what it took to get cygoblins to shoot at me; sometimes I had to stand right in front of them, sometimes they'd take a shot when I was halfway across the screen and there was a mirror in the way.

Second, it's...kinda buggy. Which is normal for a game jam project, but still unpleasant. Like that time I fell out of the level, or that time I was trapped between two mirrors and couldn't jump, or that time I didn't realize the central goblin had a laser gun he could fire because he didn't during my whole first attempt.

(Also, not having the option to close the game from within the game is...not great.)

It's a game with a lot of promise; some polish work post-jam could fix these issues. But this isn't the post-jam build, it's the jam build, so...I feel like I need to point those out.

I like the music and pixelart, though.

(+1)

Thanks for the feedback! You basically hit the nail on the head for what I feel I could have improved on as well. I originally planned to include a brief tutorial which layed out the controls in the first level, but I ran out of time before I could implement it. And the physics certainly need a lot of tweaking, so I'm glad people are informing me of issues I didn't previously see. I'm glad you like the idea; I'll be sure to check your submission out too!